Vanillaware is probably still rather unknown game developer, but they’ve already proved themselves very talented and creative game developers with GrimGrimoire and Odin Sphere. This is a (late) review of the former.
First of all, the game has the logo of Nippon Ichi America (Koei, in Europe, but Koei is known for publishing NI games in PAL-region) printed in the front, which is why many people associate this game with NI’s Tactical RPGs, but this association couldn’t probably be more off. GrimGrimoire has only little, or possibly nothing, to do with NI’s games. It’s all just a cunning marketing trick, so don’t let it fool you.
So, if GrimGrimoire isn’t anything like NI’s games, what is it like? The first thing that comes to my mind would be Age of Empires, which GrimGrimoire actually is comparable to. Instead of building town centres and barrackses, you cast runes that can summon familiars and can be leveled up for power ups and other features. Basically, that’s exactly like AoE, only GrimGrimoire doesn’t have near as much depth and strategic planning as needed in AoE.
However, (semi-)real-time strategy is something different from the usual turn-based Japanese TRPGs. Though I wouldn’t call GrimGrimoire TRPG or any kind of role-playing game to begin with. For example, the story completely linear. You watch some cutscenes, extremely well done cutscenes mind, and then you fight. This is repeated from the beginning to the end, you can’t affect the progress of story at all, though only few TRPGs actually let you affect the story a lot. Also, there is no leveling up of any sort, except leveling runes up in the battle, but that’s different. You gain more runes, familiars, power ups and abilities as the game progresses, but you can’t affect this yourself in any way. I actually find this rather pleasant change, because it takes away the need to level up you characters strong enough to progress. This time, strategy is the key to the victory.
I probably should take a more accurate look on the gameplay. Casting runes, summoning familiars and leveling up runes (this gives you access to new familiars, abilities and power ups) costs mana. Mana can be mined with certain familiars from crystals. First, familiars gather the mana from the crystal, take it back to the rune and then you can use it however you please.
There are four different magic schools: Glamour, Necromancy, Sorcery and Alchemy. Glamour means elves, fairies and spirits of the nature. Necromancy commands the spirits of the dead. Sorcery controls creatures of demonic nature. Alchemy can be used to create homunculi, golems and chimeras. Each school has their own ablities, strengths and weaknesses. You can have runes from every school at the same time, but you can focus only on few if you wish. The balance of the game is pretty average. There aren’t any unbeatable god tier familiars, but there are some rather overpowered ones such as dragons and chimeras, but they have their own severe weaknesses as well.
There are totally 50 missions of which half are story missions and the rest optional missions. The story missions are rather easy, but the optional extra missions offer more challenging missions for advanced players. But to be honest, completing all the extra missions isn’t very hard nor time consuming. However, after completing them all, a new level of difficulty is unlocked, but I haven’t had the time to try it out properly yet.
I guess that’s enough for the gameplay, so let’s take a look at other qualities that make this a good game. The graphics are really beautiful! They’re extremely detailed and realistic 2D graphics. Like I already said, the cutscenes look awesome and the graphics aren’t any worse in the battles. All the familiars have been well drawn and animated smoothly. The only complaint would be the backgrounds in the battles, which aren’t only repetive, but there is only one background that’s used in every battle. A little change would be nice, but this game is already pretty enough and I don’t really mind.
The story is kind of a letdown. A lot of people compare it Harry Potter, but I’m not familiar with the series, so no comment on that. The main character, Lillet, is a young apprentice magician and admitted to study magic in the Tower of Silver Star. Play the game to learn more, but like I said, the story isn’t very interesting.
GrimGrimoire might not be the most interesting game storywise nor the best real-time strategy there is, but it’s worth trying if the idea of an RTS with some elements from Japanese TRPGs sounds interesting. Not a must-have, though, but a decent game worth playing through.