Big Bang Beat -1st Impression- is a dojin soft fighting game for PC from a group called NRF. BBB is based on Big Bang Age, an eroge created by Alice Soft. I’ve been playing BBB a lot since I got it last Sunday and now is the time for a review. This review is aimed for people who play fighting games and are familiar with the common terminology used in such games.
-System-
Chain combos, super cancels and homing cancels, air dashing and double jumping. BBB’s system itself doesn’t offer many new features, however your use of special moves and air dashes is limited. Special moves consume P-gauge that can be charged by holding down P-button. Once the gauge is too low or empty, you can’t use your special moves.
There’s another gauge called B-gauge. This gauge is consumed whenever you air dash, use super moves, homing cancels, guard cancels etc. Every fight begins with one stock which can be used for couple of air dashes, one super move or one B-dash, a homing cancel. B-gauge is filled by gathering crystals which drop whenever your attacks either are guarded or hit the opponent. This means that you can’t fill your B-gauge just by whiffing your attacks. You can gather up to 9,99 stocks.

Senna uses B-dash to set up high/low mixups.
The combo system is somewhat similiar to Guilty Gear and Hokuto no Ken. You chain your attacks from light to middle to heavy. Most of attacks can be canceled into special moves which can be canceled into super moves. B-dashes are used to extend your combos. When you perform a B-dash, your character automatically dashes or leaps towards the opponent. B-dashes can also be used to set up high/low mixups.
-Characters-
While the system isn’t that original, BBB has plenty of interesting and unique characters. I’d say the characters don’t have as much variation as the characters of Guilty Gear have, but I think there’s more variation than in Melty Blood. There are a couple of compulsory character types such as all-round hero that can do pretty much anything, big guy with lots of power and auto guard moves, character with long reach that can be used to control a lot of space and so on. But there are plenty of interesting characters as well, such as Burai, a boxer with longer chain combos and swaying that lets him pass through opponents attacks.

Please Select your Character
There are ten normal characters and four hidden characters. Fourteen characters is pretty much for a dojin soft fighter, though two of those hidden characters are slightly overpowering and the other two are weak comical characters, which means there are ten characters meant for serious playing.
-Balance-
I have only played against A.I. so I can only tell how I felt the balance through fighting A.I. and trying characters out in the training mode. So far I haven’t been able to find anything that would make any character dramatically more powerful than others. Damage potential in general is pretty low except for a couple of characters who can do a bit more damage than others. Prorate reduces damage quite fast making most of shorter combos with few big attacks more effective than the longer ones. It’s really difficult to perform combos that would take half or more than half of full life gauge.
Almost every character can set up mixups with their B-dashes. Those few who can’t do this usually have something else that will compensate for absence of B-dash mixups. For example Daigo is always in air during his B-dash which prevents him from using high/low mixups, but he has huge damage potential with his Dragon Kick super move that can drain half of your opponents life gauge when fully charged. However getting that super move fully charged requires a lot of work, which mostly means that you won’t get more than one fully charged Dragon Kick per match.

Daigo’s fully charged Dragon Kick super move really hurts!
I won’t go as far as to discuss tiers though I have few candidates for would be top tiers. I don’t have enough game breaking skills to find out the most effective tactics on my own. BBB seems like well balanced game, but it’s still too early to say how this game is played in competitive play and which characters are going to be used the most.
-Audiovisual Side-
Audiovisual side includes not so important stuff such as graphics, character designs, music and other things that don’t really affect the gameplay itself. Only bad fighting games need to depend on having great graphics and bucket loads of characters to make people play them.
Anyways, the graphics, particularly the sprites, are quite great for a dojin soft fighter. Not the best I’ve seen, but nice none the less. I think they’re better than sprites in The King of Fighters games but not as great as sprites of Steet Fighter III – 3rd Strike. Some of backgrounds are pretty lively with lots of moving objects, but most of them are quite still and inactive. All the backgrounds are well drawn and pleasant to gaze upon.

The main character, Rouga, and his big flashy Super Punch.
BBB has quite nice sound track. Not as good as Guilty Gear’s smashing sound track, but at least none of the tracks annoy me particularly and they are all fit for the game’s mood. The song in opening video and the music of final stage are pretty good. Some people have complained that the sounds don’t work properly, but I haven’t had any problems with music, voices or sound effects.
Last but not least, the character designs. There are basically three ways to choose your character in a fighting game: You use tier lists, pick character that suits your playing style or decide to play with the character that looks the coolest. I usually favour the third option. BBB’s cast is made up of typical anime-ish characters, but none of them feels too cliched, except for Daigo who is the compulsory Bruce Lee rip-off.
Knowing that BBB is based on an eroge, it’s surprising that there are only four female characters of which two form a team and are counted as one character. Doesn’t really matter as I don’t choose my character based on gender. Actually, my main character is female only in Guilty Gear, KOF games and games with only female characters such as Eternal Fighter Zero and Immaterial and Missing Power.
-Extras-
Besides survival mode there isn’t any other extras and the story mode isn’t too difficult to beat even with maximum A.I. level. The A.I. provides more challenge than it does in general, but it’s still far from the best fighting game A.I.’s there are. There are also the secret characters I already mentioned, but they’re not very interesting.
-Conclusion-
Big Bang Beat -1st Impression- is definitely one of the most enjoyable dojin soft fighters I’ve played so far and I’ve played many. Even though the A.I. isn’t that great and there are not many extras, such as mission mode or tons of unlockables, BBB will keep you addicted with something more important for a great fighting game than anything else: Superb gameplay and variable characters.
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All screenshots in this review have been taken under 16Bit graphic mode.